Current Position

Sept. 2016 – Current

Assistant Professor, Game Design & Development

Wilfrid Laurier University.

EDUCATION

2010-2016

Ph.D. in English (Games, Comics, and Knowledge Mobilization

University of Waterloo

Through my dissertation I developed a theory and practice for mobilizing knowledge through media, with a focus on games and play. A portion of this thesis was argued through a game.

2008-2009

M.A. in Rhetoric and Communication Design

University of Waterloo

CONSULTATIONS

Sept. 2017 – Sept. 2018

Game Designer

Canadian Public Health Association

Worked with public health experts, healthcare providers, and patients to design online training modules for sexual healthcare.

Jun 2016 – July 2019

Game Designer

Project VEGA

Researched and designed a professional training game with healthcare providers and researchers at VEGA (Violence, Evidence, Guidance, Action), a project addressing family violence in Canada funded by the Public Health Agency of Canada.

PUBLICATIONS

2020

Games and Persuasion (forthcoming)

Routledge Handbook of Language and Persuasion.

2019

Praxis Games: A Design Philosophy for Mobilizing Knowledge Through Play

American Journal of Play

Link

2018

Illusions of Space and Time – An Ethical Approach to Temporality in Games

Journal of Gaming & Virtual Worlds.

Link

2015

On the Publishing Methods of Our Time: Mobilizing Knowledge in Game Studies

Implementing New Knowledge Environments Gatherings, Sydney 2014 and Whistler 2015.

Link

Game Studies In Media Res: Beginning From The Middle-State (with Michael Hancock).

Loading…Journal of the Canadian Game Studies Association.

Link

Funded Projects

2018

Positive Play: Using a Sex Education Game to Reduce Stigma. (SSHRC Connection Grant, $8550).

Principal Investigator in collaboration with the Canadian Public Health Association.

Discarded

Game

As part of the “Positive Play’ Connection Grant I worked with a team of students to design and develop print-and-play card game for addressing biases in sexual health care.

2017

Gamesourcing a rhetorical figure ontology. (SSHRC Insight Grant $150,000).

Co-applicant.

Editorial Positions

2016 – Present

Series Co-editor, Games in Context

Palgrave-MacMillan.

CONFERENCE PAPERS

2019

Discarded: Developing a Game for Reducing Stigma in Sexual Healthcare.

Canadian Game Studies Association.

Making Sense of Videogames: Approaching Games Through the Lens of Social Sensemaking.

Canadian Game Studies Association.

2018

Allergory: A Game About Friends, Food, & Allergies. (Game Demo).

Meaningful Play 2018.

(Re)thinking Empathy Games.

Meaningful Play 2018.

2017

Playable Publishing: How Participatory Platforms Can Integrate the Academy into the Fourth Estate.

Canadian Game Studies Association.

Papers S’il vous plait. (Game Demo).

Canadian Game Studies Association.

2016

Designing Videogames for Knowledge Translation.

Canadian Communication Association.

Ludic Topology: Towards an Ethical Theory of Game Time.

Canadian Game Studies Association.

2015

New Media and Intercultural Imagination: How Webcomics and Videogames Can Help Us Imagine a Better Future.

Crip Futurities – University of Michigan.

First Person Scholar: Talking to Games Academics, Enthusiasts and Professionals.

Canadian Game Studies Association.

Commonplace Games.

Canadian Society for Digital Humanities.

Mobilizing Knowledge in Game Studies.

Sustaining Partnerships to Transform Scholarly Production.

2013

Pattern Recognition And Games (PRAGmatic) Project.

World Social Sciences Forum 2013.

Why Games Studies Needs Middle-State Publishing.

Canadian Game Studies Association.

Invited Talks

2020

Inspiring Conversations: The Role of Games in Learning and Connecting.

Laurier Speaker Series. Waterloo, ON.

2017

Games for Health – The Present and Potential Future of Healthcare.

The Cutting Edge – Health and Technology Speaker Series. Toronto, ON.

Playable Publishing: Games, Play, and Accessible Scholarship.

Idea Exchange. Cambridge, ON.

2013

Feed-Forward Scholarship.” (Invited as guest speaker to represent ‘the next generation of scholars’)

SSHRC – Imagining Canada’s Future. Waterloo, ON.

FEATURED PROJECTS

AllergoryGame

Allergory was developed as part of my doctoral thesis. It provides insight into life as a food allergic child, based on interviews with food-allergic children.

Games in ContextBook Series

A book series I co-edit focused on games and play in personal, social, and cultural contexts.

Game Studies 101Website

An archive of games, criticism, and scholarship, this site was created to introduce newcomers to game studies and design from various backgrounds.

Responding SafelyGame

A series of modules created to teach medical professionals how to respond safely to disclosures of family violence. Designed in conjunction with VEGA and developed by Stitch Media.

First Person ScholarWebsite

A middle-state publication that fosters informed discussion of games, play, and culture. I co-founded and was the first editor-in-chief of the site.

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